Interactive & Visual
Discomfort Filters is a 3-part artefact. This project came to me from a curiosity in the "what if…” world. What if social media filters were a part of our physical reality? I explored the vast world of speculative design, with the aid of trying to understand absurdism. This project aims to spark discussions with the audience about their own connection to social media photo filters. The artefact invites you to pick up a physical filter and take a photo! However, these filters are not like the cuddly soft filters you are used to on social media. They can be uncomfortable or discomforting to use.
The purpose for this project is to explore the world of speculative design, building an understanding of the importance that speculative design can have on society but also to design. This project invited the participants to interact with the artefact, hopefully pushing participants into exploring the discussion of social media filters on society.
“There is no longer a single idea explaining everything, but an infinite number of essences giving a meaning to an infinite number of essence giving a meaning to a infinite number of objects”
Albert Camus, 1955
As a designer, Kalvin aims to focus on the audience and client’s perspective. Design should be a fluid industry, ever changing to what is new, while paying attention to our past. To be a designer now is to guide audiences into seeing futures where the designer’s outcome is at the front line. Through graphic design, interaction design and speculative design, Kalvin strives to make his mark on this heavy competitive industry.